The need for sharing and collaborating across schools was the key message I took away from the Brighton ISC EdTech Summit last week. We need to share what works, the challenges, the successes, the approaches and the journeys taken. It is only through this sharing we can be more consistent and effective in our use of EdTech.
Now before I go any further I need to get the journey off my chest. A 3 train journey on the way to Brighton including a rush to the 2nd train following a delay on train number 1, followed by missing my planned homeward bound train, which would have been a 2 train journey, and therefore requiring a 4 train trip. Am not the best traveller on trains especially when no seat is available and the above pushed me to the limit of my patience. All this plus taxis, so total travel of 7 trains and 4 taxis. But enough of that, now I have it off my chest, the key thing was the conference itself.
The event started with the launch speech by Ty Goddard and Ian Philips asking all attendees to engage and not just by liking or following on social media, but by contributing to the conversation. This message was re-iterated by many of the speakers, that there was a need for increasing dialogue and discussion in relation to EdTech, to what works and also to the journeys taken and all of the wrong turns, diversions and U-turns which arise as part of implementing EdTech projects in schools.
Richard Teversham from Apple was next up highlighting the fact that we now live in a world where every job is a technology job. I particularly liked his explanation of how we were in the third age, a people age, and that it was people first, before technology. My own experience seems to agree with this. Technology is great but it needs someone to understand how it might be used and how it might benefit teaching and learning, then it needs someone to actually use it. It needs people and these people need to be motivated and interested in how the technology might enable learners, they also need to see the potential. In relation to potential Richard explained that “with technology great things can happen” and I tend to agree.

As the event went on it was highlighted that there was a need to have a clear purpose in using EdTech solutions before any implementation. I particularly enjoyed an open panel discussion where all attendees were invited to contribute to a discussion about how the impact of EdTech might be measured. Ty Goddard summed this particular session up well with the suggestion of a need to refocus on establishing “Value” as opposed to “Impact”. The term “Value” to me is softer and doesn’t conjure up the image of exam results as the sole impact measure, plus it is likely to be more inclusive of the various ways that EdTech might affect (I had to careful avoid using the word impact there!) learners, learning, teachers and teaching. This session also provided me the opportunity to finally meet Bukky Yusuf who I have been interacting with via Twitter for a number of years. It is always nice to meet edutweeps in real life. I should note I also met Abid Patel in person for the first time during the course of the conference.
The conference also provided me the opportunity to present and I had the pleasure of presenting with Louise Jones, a fellow Scot. Her session was a bit of an eye opener particularly when she discussed “voice first” and raised the issue that traditional web searches return 1000’s of answers, but when you ask Alexa you will get only a single answer; As such what are the implications for our learners where they are likely to increasingly make use of voice first services? The existence of free web services was also raised and how we need to increasingly ask ourselves why a given service is free and how the service provider is themselves benefiting; few companies create a service, at their own cost, just for the good of society. I also liked her discussion of how version history and meta data, and the ability to replay the creation of documents by students might surface information in relation to the students thinking processes.
The whole event was finally wrapped up by Priya Lakhani from CenturyTech with an inspiring talk as to how AI can impact the classroom and also pointing towards what she described as “BS AI”. The final video of the conference being from Taylor Mali in relation to What teachers make. If you haven’t seen the video I suggest you watch it as it summed up the conference for me; I will say no more in order to avoid spoiling it.
It was a very useful, informative and enjoyable day. I also managed to get my Irn Bru into a few of the photos shared via twitter! But on a more serious note, the key in the days events is not the day itself but what comes from it and if Ian and Ty’s comments are to be taken as their aim, it is their wish that what comes from the event is further discussion. I expect that they will be successful in this and that discussion will follow the event.
So, with that in mind I hope to build a group of educators to discuss digital citizenship, an area I am particularly interested in, including curating ideas and resources. You can register your interest via this Microsoft Form.


Last week I attended a 3-day Microsoft Bootcamp in the Microsoft London offices. It was a pretty packed programme across the 3 days covering a diverse range of topics however as I sit on the train on the way home let me try and summarise the key points.
Attended my first ever event in VR on Saturday evening, listening to Steve Bambury discuss his views on VR in education.
It should also be noted that VR allows you to replay previous events, such as being able to step back into the presentation at a later date, viewing it from a different perspective or just revisiting or revising the content. This might be useful in terms of reviewing a session, its successes and challenges, prior to identifying next steps or areas for improvement. Additionally, just prior to the session, I explored some of the pre-prepared content which comes with Engage, such as a David Attenborough presentation focussing on Dinosaurs. There appeared to be lots of content to view being a mix of proper VR experiences and 360 degree videos. I expect with a bit more time I will explore some of this content.
Starting with gravity sketch, the first thing I found was that the app seems to be very powerful and with that comes a complex set of controls. This is an app you would need to spend some time with to properly get to grips with it before being able to confidently use it. I found myself quickly able to draw various shapes and models reasonably easily however I think trying to make a larger product from these shapes would take me a greater among of time. I particularly like the tool that allowed me to extrude a shape. I found myself quickly making the body for chess pieces, something which isn’t quite as easy to do when you are limited to primitive shapes as you are in some other apps I have tried. I can see this app having great potential in Design Technology lessons in particular.
Masterpiece VR, I felt, wasn’t quite as powerful in terms of the tools available when compared with Gravity sketch however as a result it has an easier user interface to get to grips with. I was quickly working with virtual clay and making a sculpture. I could easily edit my sculpture cutting sections away or moulding areas to suit my needs much in the same way I would envisage you would work with real clay. Note: I have little experience of working with clay sculptures so I may be totally wrong on that point. Now I do not attest to being an artist in any shape or form, however I was easily able to create the start of a basic sculpture. As such I believe this app could easily be used by students in art lessons to develop much more impressive creations than anything I might be able to achieve. This is definitely an app where experimentation could be encouraged without the need for significant training in advance.
The first app I tried is one I had tried in an initial demo I received on using VR so is an app I was at least passingly familiar with. Basically, you are put in the position of an astronaut on the International Space Station. The app is reasonably intuitive once you get going, with instructions offered to you at each stage. I must admit to feeling a little disoriented at times but on reflection this isn’t surprising as, being an astronaut, you would be working in zero gravity resulting in no clear sensation as to which way is down. Overall a fun little app which may have a place in science or possible design technology lessons or even to help provide context for space-based stories written within English lessons.
My next app on the headset was Sharecare VR. This app lets you pull apart the human body and look at its constituent parts including the skeletal and circulator system. I didn’t find this app instantly intuitive however it is relatively simple meaning with a little effort I got to grasp with what you can do. I can see clear uses in Biology lessons looking at how the human body is constructed and getting a better understanding of the various parts. It may also be useful in Sports Science or Physical education courses. My feeling is this app might be useful either as a starting point before teaching specific areas of the human body or might be useful to provide the context to ensure students see how individual components of the human body relate.
My final app for the weekend was Google Earth VR and I must admit I really enjoyed this one. I found myself visiting schools which I had worked with previously in the UAE, visiting my family home, doing a flyover of my current school and also visiting a couple of famous locations. The provided tutorial easily prepares you to be able to get the best out of the simple control system so almost immediately you can begin flying around earth. I found myself stepping back when jumping into a location on the edge of the Grand Canyon so you do have to be careful. The limitation I did find is that some locations don’t have detailed street view maps available so you can only fly over rather than step into the location. This was the case for some locations in Al Ain in the UAE which I was hoping to explore, having previously lived there, however exploring the UK seemed to work in most locations. The free ability to fly around the UK and visit different locations is likely to have potential applications in a variety of lessons including providing context in English lessons, exploring different structures and architecture in Art or in Design Technology lessons or visiting different parts of the world for geography lessons. I am sure the free form ability of the app will present applications way beyond the above suggestions.
During the week I took possession of an HP Windows Virtual Reality (WMR) headset with which to experiment with, courtesy of ThinkBlue. It has been a busy week, being the week before the school restarts, so I haven’t had quite as much time to experiment with the equipment as I would have liked however I thought I would share some initial thoughts.
I have been using a Surface Go as my main work device now for a number of months. It is however only recently that I have finally found myself making use of Windows 10’s tablet mode. An EdTech paradigm I had held had changed.
What are the barriers to “more use of edtech” in schools? A recent British Educational Suppliers Association (BESA) survey, as recently reported in the
I used to use Google Forms and as such when Microsoft introduced Forms I was very excited about being able to use the Office 365 platform for my form based needs however I quickly found one big limitation.
A recent post in the